#include "Point.h"
#include <iostream>


namespace Torch {
// Constructeur

Point::Point(int x, int y) {

           abs = x;
           ord = y;
}

int	Point::getabs(){return abs;}
int	Point::getord(){return ord;}
void	Point::setabs(int x){ abs=x; }
void	Point::setord(int y){ ord=y; }


/*void Point::intPoint(Point *p, int x,int y)
{
	*p.abs = x;
	*p.ord = y;

}

*/


Point & Point::operator=(const Point &P)
	{
    	 abs = P.abs;
   	 ord = P.ord;
   	 return *this;
	};

}
